ShaderMap 2 Tutorial - Creating Normal Maps with ShaderMap 2

This is a quick tutorial to show you how easy it is to create normal maps with ShaderMap 2.

Step 1: Open ShaderMap 2 and make sure the Color Texture check box is checked on the start screen. Next open a texture from file by clicking the blue folder icon.

Step 2: Normal maps are generated from displacement maps in ShaderMap 2. Select the displacement map (the one in the middle of the grid). Making changes to contrast, brightness, and the auto-edge sliders will change the way the normal map is generated.

Step 3: Select the normal map and adjust intensity, normal sharpening, and even change the coordinate system the normals use. Then click the file icon next to the normal map to save it to file.

Download the free demo: