ShaderMap Version 2.0.5 Update
A new version of ShaderMap 2 is now available for download. This version brings bug fixes, new features, and options.
Some of the new features include:
- Support for OBJ quads
- Lockable and savable source maps
- Optimized GPU usage
- Option to override tile types for source maps
- Option to set default geometry for projects
- A V Brush vector reset button
- Keyboard shortcuts
- And last but not least, a built in support page
For a complete list of updates visit http://shadermap.com/forums/showthread.php?tid=35
To download the latest version visit: http://shadermap.com/downloads
ShaderMap 2 Tutorial - Creating Normal Maps with ShaderMap 2
This is a quick tutorial to show you how easy it is to create normal maps with ShaderMap 2.
Step 1: Open ShaderMap 2 and make sure the Color Texture check box is checked on the start screen. Next open a texture from file by clicking the blue folder icon.
Step 2: Normal maps are generated from displacement maps in ShaderMap 2. Select the displacement map (the one in the middle of the grid). Making changes to contrast, brightness, and the auto-edge sliders will change the way the normal map is generated.
Step 3: Select the normal map and adjust intensity, normal sharpening, and even change the coordinate system the normals use. Then click the file icon next to the normal map to save it to file.
Download the free demo: http://shadermap.com
Another ShaderMap 2 screen.
ShaderMap 2 screenshot. Getting ready for release this coming week.